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Literature Text
#1.) Wreckers don't call for back up, they call for clean up.
#2.)It takes a special brand of Bot to be a Wrecker. Not just anyone has what it takes.
#3.) Roster calls are pointless.
#4.) If you leave a Wrecker behind, you better go back and get him.
#5.) The motto is Wreck and Rule. Not Roll out, not Wreck it Ralph. Get it right.
#6.) Explosions and Wheeljack don't mix.
#7.) When in doubt, shooting it usually works.
#8.) Bulkhead should NEVER be allowed to learn Circuit-Su less we repeat flattening an officer.
#9.) If still in doubt, shoot it again or poke it with a stick.
#10.) Top Spin and Twin-Twist are the other pair of terror twins.
#11.) Decepticon drones make great Jet-Judo dummies.
#12.) A well cared for weapon is better than a roughed up weapon.
#13.) That being said, any weapon is better than no weapon.
#14.) Playing chicken when in a Star cruiser is well worth the almost collision.
#15.) High grade and piloting a ship results in really good or really bad results.
#16.) Hot dogging is allowed so much as the boss aint watching.
#17.) Guards never look up.
#18.) Air vents make lousy escape routes.
#19.) The door is always gonna have to be blown up.
#20.) When Ultra Magnus puts the hammer down, he puts the Hammer DOWN.
#21.) If you want big guns, talk to Ironhide.
#22.) If you want REALLY big holy-pit-where'd-you-get-that-and-is-it-legal?! Guns, see Cliffjumper.
#23.) A death from above attack is always a good idea.
#24.) Drunk Prison guards are easy to get past.
#25.) Ex-scientist normally make really good fighters.
#26.) Brawls in Maccadam's relieve stress, but you'll have a bigger bar tab.
#27.) Vehicon Troopers are easily distracted.
#28.) Drinking Contests are allowed so long as no one gets drunk enough to call Magnus Commander shoulder pads to his face.
#29.) That being said, calling the Boss Shoulder pads is fine so long as he ain't around.
#30.) Grenades plus heat exchangers equals pain in the aft......literally.
#31.) All Wrecker parties have SOMETHING extreme; or it ain’t a Wrecker party. (*)
#32.) In conjunction with above, hangovers and flash-bangs don't go well together.
#33.) No one out drinks a Wrecker. Period.
#34.) Touching Kup's Cy-Gars results in a bad experience.
#35.) If you've never seen anything like it, chances are Kup has.
#36.) If you need to melt something, calling Grimlock a bozo is a great way to start.
#37.) Lobbing is an acceptable excuse for a medbay visit.
#38.) Ruination is better than Devastator. NO ARGUMENTS!
#39.) A vague issue means a big issue.
#40.) Do it with Wrecker style, or don't bother doing it.
#2.)It takes a special brand of Bot to be a Wrecker. Not just anyone has what it takes.
#3.) Roster calls are pointless.
#4.) If you leave a Wrecker behind, you better go back and get him.
#5.) The motto is Wreck and Rule. Not Roll out, not Wreck it Ralph. Get it right.
#6.) Explosions and Wheeljack don't mix.
#7.) When in doubt, shooting it usually works.
#8.) Bulkhead should NEVER be allowed to learn Circuit-Su less we repeat flattening an officer.
#9.) If still in doubt, shoot it again or poke it with a stick.
#10.) Top Spin and Twin-Twist are the other pair of terror twins.
#11.) Decepticon drones make great Jet-Judo dummies.
#12.) A well cared for weapon is better than a roughed up weapon.
#13.) That being said, any weapon is better than no weapon.
#14.) Playing chicken when in a Star cruiser is well worth the almost collision.
#15.) High grade and piloting a ship results in really good or really bad results.
#16.) Hot dogging is allowed so much as the boss aint watching.
#17.) Guards never look up.
#18.) Air vents make lousy escape routes.
#19.) The door is always gonna have to be blown up.
#20.) When Ultra Magnus puts the hammer down, he puts the Hammer DOWN.
#21.) If you want big guns, talk to Ironhide.
#22.) If you want REALLY big holy-pit-where'd-you-get-that-and-is-it-legal?! Guns, see Cliffjumper.
#23.) A death from above attack is always a good idea.
#24.) Drunk Prison guards are easy to get past.
#25.) Ex-scientist normally make really good fighters.
#26.) Brawls in Maccadam's relieve stress, but you'll have a bigger bar tab.
#27.) Vehicon Troopers are easily distracted.
#28.) Drinking Contests are allowed so long as no one gets drunk enough to call Magnus Commander shoulder pads to his face.
#29.) That being said, calling the Boss Shoulder pads is fine so long as he ain't around.
#30.) Grenades plus heat exchangers equals pain in the aft......literally.
#31.) All Wrecker parties have SOMETHING extreme; or it ain’t a Wrecker party. (*)
#32.) In conjunction with above, hangovers and flash-bangs don't go well together.
#33.) No one out drinks a Wrecker. Period.
#34.) Touching Kup's Cy-Gars results in a bad experience.
#35.) If you've never seen anything like it, chances are Kup has.
#36.) If you need to melt something, calling Grimlock a bozo is a great way to start.
#37.) Lobbing is an acceptable excuse for a medbay visit.
#38.) Ruination is better than Devastator. NO ARGUMENTS!
#39.) A vague issue means a big issue.
#40.) Do it with Wrecker style, or don't bother doing it.
Literature
The Prime lineage.
The Thirteen: (Note: only 10 are known)
The Thirteen , also known as he Dynasty of Primes, were created by the Transformers living God, and creator, Primus. They vowed to protect him in his new form of Cybertron from his evil counterpart, Unicron. Primus granted each of them with the power of Transformation. Many served well, some went to Unicron, and some still survive...
1. Prima (The first Matrix-bearer and first Transformer born from Cybertron, leader of the 13, he was a warrior of light who used the Star Saber with the Matrix as its hilt.)
2. Vector Prime. (Monitor of time and Space, enforcer of celestial laws, able to travel fo
Literature
Ways to annoy Optimus
Ways to annoy Optimus Prime
1. Paint lips on his face mask while he's in recharge.
2. Change the base's alarm to the ferret song.
3. Whenever he comes in the base from a mission say: "He's coming quick, look polish everyone!"
4. Bring a puppy or kitty in the base and make the cutest face you can. "Can we keep it?"
5. Whenever he calls you on the communications link say: "Oh my Primus! The voices are back again!!"
6. Make multiple giant cat suits and make Bumblebee, Smokescreen, and Bulkhead wear them and make them sing: "Meow, Meow, Meow, Meow, Meow, Meow......"
7. "I am a superstar with a big big house and a big big car, I am a supers
Literature
Spark of a Wrecker
Jack Darby opened his locker, exchanging the textbooks in his hands for the ones he would need for next period. There was no real need to hurry; the break between classes still had a good five minutes left to it, but the young man was not a fan of the local scenery. By whatever joke of the universe that was being played on him, Jack had found his locker to be rather annoyingly close to the one belonging to Vince, Jasper High's resident Jerk with a capital "J."
The red haired teen was currently laughing about something in the center of a group of friends, more than likely completely oblivious to what time it was. Not that Jack was partic
Suggested Collections
After re-watching Transformers Prime episode in which Wheeljack is paired up with Bulkhead and Ultra Magnus, wheeljack brings up Wrecker fact 17, guards never look up. So I got to thinking what other facts would there be? And well...the list pretty much wrote itself XD
(*) Wonderfully suggested by :3
Disclaimer: Hasbro owns Transformers
(*) Wonderfully suggested by :3
Disclaimer: Hasbro owns Transformers
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Comments43
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#41: The bigger the Decepticons, the more fun they are to beat up.